Home VEROS(x3)

welcome

This website was made only so that foreigners who do not speak S P A N I S H and are not on D I S C O R D can enter to see the c r a z y projects of I.

I'm going to be nice, so this whole page will be in English. If you want to talk to me in Spanish or anything like that, here's my Discord:

PunishedJere

Let's pretend that the language cannot be limited either by the issue of Spanish accents in typography...

GO CHECK OUT MY GAME DEVBLOG.

30.1.2026 15:50 WEBSITE UPDATED

So, I updated this stalker-favourite website.

What do u think, people? It looks nice?

This is how the website used to look before:

28.1.2026 22:57 THAT GAME. THAT ONE.

So... IMAGINE.

IMAGINE was everything to me at one point, and I am extremely grateful for that.

But IMAGINE means talking about PunishedJere. About Jeremias T. Batter. Talking about my life, about what is inside me and inside my head.

It might mean talking about love, friends, and a bit of everything, not necessarily just because it was a project that even partners got involved in, but because of how I shaped myself as a person.

But honestly, we have to start from... five years ago? Damn, time went by fast.

A long time ago I had a Minecraft server with friends called Terraza. But after we finished the server with everyone killing the dragon, we decided to create another server, and since we were super original, we called it Terraza 2.

Since we are all Argentinians, we followed a format similar to "Elitecraft," an SMP series by famous Minecraft YouTubers around 2019 to 2022 (or honestly I am not sure, I stopped watching it that same year). We decided to invite more friends from different countries or provinces of Argentina, and that is where I made a great friendship that I still keep to this day.

However, during that time I had started playing a childhood game again called FusionFall (yeah, that Cartoon Network game where everyone looked kind of anime kawaii desu ne :3 soooo kawaii >w<).

And since I bragged about having played it, I used to shove in a bunch of dumb references and even added areas from that game as "little nods" (I was an undiagnosed autistic kid and completely hyperfixated).

That is how I turned that friends survival server into a nightmare attempt at being an MMORPG that nobody played.

Before the hyperfixation...

AFTER the hyperfixation:

OH MY GOD EVERYTHING WAS WRONG, LOOK AT THE GREEN WATER, THE RENDER DISTANCE, THE FOG, THE FUCKING DRAWING, THE PLACEMENT OF ABSOLUTELY EVERYTHING, AAAAAAAAAAAAAAAAAAA

Now, after a few improvements, a "revamp" called Terraza 2.5 came out.

A kind of dumb update that added an actual lobby and some reworked things that were supposed to bring a "better experience to the server," along with an update that included a sky I made myself. It sounds silly, but from this point on I was already diving into my other hyperfixation at the time, the Persona series.

(I still did not know anything about permission settings, and I always had to act as the middleman for everything, because in the end the only ones playing were my friends.)

this would be twice as funny if you knew spanish and were 13 years old

I did not do this alone of course, I worked on it with a friend named Thiago and other close friends I still have today, like Lorem24 and Crikal (yep, the last one made the sprites for VEROSVEROSVEROS).

However, during 2021 some things happened, and in an attempt to impress, let's call them someone I do not like to mention, so I will call them "A-Word", I decided to make the smartest move possible: CREATE ANOTHER DAMN MINECRAFT SERVER.

That is how Terraza 3 was born. However, in the middle of its development, between October and November 2021, A-Word did something to me that I am not going to mention, and that made me want to focus on this project more than usual. That is probably when the "grandfather" of VEROSVEROSVEROS was born.

Just picture this: the whole MMORPG side of Terraza 2, but improved and reworked.

The map already separated survival from the server's "story mode" which was incomplete of course, but now with all the additions from Terraza 2.

I forgot to mention it before, but Terraza 2 actually had weapons, bosses, and an economy. The economy was messed up, and the bosses were barely playable because they were modified entities made with very simple commands, but they dropped loot, and that was the whole point of Terraza 2, grinding like crazy to get better weapons that maybe only differed by two tiny points of defense or attack.

In Terraza 3, screw all that. Damage types, lunar phases, ACTUAL DUNGEONS, upgraded weapons, and properly configured permissions for real.

Obviously my design mindset was Shin Megami Tensei or any JRPG, so do not expect checkpoints. It was the same tedious grinding, just a bit less punishing.

I think the most impressive part was that Thiago and I were actually proud of this thing that took us like three months to finish. On top of that, I was programming on a PHONE, using Aternos shitty website at the time.

"But Jere... this is a Minecraft server called TERRAZA, where is IMAGINE?"

As you can probably already imagine, this server met the same fate as Terraza 2 after its release on February 14, 2022, because nobody played it, and it launched right when everyone was going back to school.

So, on April 1, 2022, I shut it down and rebranded it as...

THEIMAGINE.TK

(or just IMAGINE, no need to be that dramatic).

I did not really do anything here. I just changed the server name a week later and went right back to it.

Except... this time I decided to take all the unused content I had coded on my PC at the time and put it in. It was basically a magic system concept for the server, built on top of an existing plugin, but modified for my server.

Man, that was the best decision I ever made.

Literally better combat, better movement, and overall way better gameplay. It was the best thing I could have added to the server, along with the bosses that were compatible with the plugin and slowly got adapted. I remember a giant Phantom that was a hidden boss, but I do not have screenshots even though I still have all the backups of the IMAGINE versions.

Basically, I added a bit of everything, more dungeons, more locations, and stuff like that. Even daily quests. But honestly, nobody played.

And that was my biggest problem during this stage.

I did not know how to promote it. Actually, I kind of did, and I tried to fix that by posting it on places like "40servidoresmc" back then, but one thing and another happened. On top of that, the server was offline most of the time and unstable during the testing phase, so it never really shined until its later versions, which were the most stable.

So what did I do? I reset the server. Again.

reIMAGINE was more of the same but refined, the same bosses and dungeons, but not the same map, and with more content. It shut down in April 2023 as I remember.

I made it with friends, with them as testers and people contributing content, but I think the most notable thing is that it was simply better. Nothing was crammed together anymore, there were hubs for each zone and their quests and stuff like that.

If I did not include gifs or anything like that before, it was because there were barely any effects or anything visually interesting in the spells. Forget those simple effects, now each thing had more detailed effects.

I think this one is my favorite and the one I took the most inspiration from for IMAGINE Unity, mainly because of its more rustic or cyberpunk style attempt at an aesthetic. Again, I did the code and textures, but I really have to thank Thiago for giving the server that extra touch. I really liked the effects that I made, by the way.

If you want to see what it was like to kill a boss with friends, watch this video.

If you want to see some PvP, watch this one.

My only warning is that it is just Argentinians talking and trash talking, and a young Jere doing the same at 15 years old.

IMAGINE(unity) (now for real)

Now, after it shut down, I fell into depression again and sold the server's code for 25 dollars.

That was when I slowly started trying to remake it in Unity. There were several attempts that went nowhere, until I tried again the following year, 2024.

That was when I tried to draw more inspiration from other games and make it more "narrative": Flower Sun and Rain, the Persona 2 duology, and a few other things.

This picture is from a very early stage. But here is where the problems started:

How do you adapt something as broad as IMAGINE, which had Minecraft survival plus added MMORPG elements, into a singleplayer adventure that would probably be short?

And even worse, how do you make the code that versatile if, back then in Unity, up until a few months into 2024, I did not even know how to use ScriptableObjects?

I solved it in a simple way: I made it a turn based RPG. Like its biggest inspiration, Shin Megami Tensei.

Basically, it was an RPG, then a hack and slash, then a WoW attempt, then a hack and slash again, and an RPG.

The game just did not have a clear style, but I liked designing the levels and making the occasional interesting thing, even knowing that, code wise, it was a complete mess.

The story was going to revolve around, basically, the theory that so many idiots today ramble about, the Andinia Plan. In short, it is a conspiracy theory that says Jewish people want to take over Argentine and Chilean Patagonia as their Israel 2.

I personally never believed in that theory, because my parents actually loved me as a kid, but I liked imagining it as a dystopian scenario in a videogame. In fact, the game was not really going to be about that, it was more like bait to hook you in and then follow the adventures of a loser incel named Ramiro.

One of the many mini cutscenes this game had (translation in comments).

So, if it was so good, why was it canceled?

Simple. A toxic relationship I had.

After looking through the entire code and realizing the project needed a full reboot, I decided to do it. I deleted the old map and code to rebuild everything in a more organized way.

But while I was working on that, this girl slowly started demanding more and more of my attention, and that is when everything went to hell over something I am not going to mention. Sooner or later she wanted to get involved in the project, and while I was making the actual demo of the game, I started losing the motivation to finish it. I just lost interest while she drained more of my energy, time, and mental health with things I can only describe as messed up.

This already goes into the other article I made on the VEROS page, but in short, this game introduces the lesbian version of Pham and the Bum Shiko Bum restaurant, but in a darker tone adapted to the game style.

I do not have some ultra incel SSJ5 spirit breaker motivational quote, so I will just say this:

Without Terraza, IMAGINE would not exist. Without IMAGINE, there would be no IMAGINE Unity. And without IMAGINE Unity and a toxic relationship, VEROSVEROSVEROS would not exist as a game this year.

The core concept is a different thing I came up with while I was working on IMAGINE.

31.12.2025 New Year's eve

How was your year? Personally, I had a meh year.

I had an interesting year trying new concepts and seeing new things outside my comfort zone on my own. Just look at VEROSVEROSVEROS and my attempt at making funny games.

PunishedJere IRL

I had several game ideas that I am personally interested in making during or after VEROSVEROSVEROS, which I am going to describe so anyone who wants can steal them. If you do it one way or another, I want you to know that you will never have my S O U L.

* A shooter-type game where instead of weapons, you use a photo camera, with the combined aesthetics of Killer7 and Madworld (the Wii one).

* A sci-fi Cookie Clicker style game about planting vegetables and plants on a planet similar to Earth but not Earth but kind of like Earth, where instead of planting trees and other things, you simply move the mouse over the plants to collect the produce into a basket and farm it to make juice or upgrades (something like a Tycoon from that groomer game called Roblox).

A Tomodachi Life style game with a Frutiger Aero aesthetic, where you take care of those eartlings that Windows Live Messenger had.

Y QUIEN CONIO ES FEDE?

30.12.2025 WEBSITE UPDATED

After messing around with the CSS here and there, and changing the Kyle Hyde gif for an Otacon one (which has been my avatar my whole life since 2023, do not ask why), I decided to update the website with something I actually like, Twin(k) Peaks.

Here is how the page used to look before:

Also play The Silver Case, is such a great game.

29.12.25

And say goodbye, I'm gone

Though you tried to own me

I guess there's no harm done

Hope you won't be lonely

My life turned to yours, where does that end?

I just can't be such good friends with your friends

So say goodbye, my dear

Don't believe it's easy

And when the air is clear

Hope you'll want to see me

Though this scene might be worth playing out

'Til I've got some clue to what it's about

01.12.25

Christmas time.

I hope u all are having a good time with your family.

30.11.25

I just created this page today.

Lots of free time.

About

PunishedJere. 18 yo, Argentinian gamedev and some other things that usually i told on discord.

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